

Wait for their attack, time your dodge at just the right time, and you’ll be able to return their unkindness with a vicious counterattack that is one of the most satisfying deeds I’ve performed in games this year. All manner of demons, skeletons, angels, giant insects, and trolls need to be cut down, and you won’t get very far without being observant of their behaviors. This is no mindless beat ‘em up where you just run into a gang of monsters mashing your attack buttons. It’s in the hacking and slashing that Darksiders III really excels. Your Horseman this time around is Fury – the only female Horseman – but her debut isn’t especially memorable due to some cheesy dialogue and forgettable voice acting.

Each game puts you in control of a different Horseman of the Apocalypse in a unique and interesting setting: a ravaged Earth where a war between angels and demons has pretty much left humans extinct. Your appreciation of the characters and stakes of this roughly 20-hour story will get a boost if you’ve played at least the first Darksiders. Darksiders III fits comfortably in that spot. But the combat is satisfying – and, you know, maybe not every game needs to be a giant open world with a million things to collect and a never-ending supply of side quests. It doesn’t seem to aspire to match the visual polish of this year’s biggest blockbusters, and its design philosophy completely disregards all the hand-holding and coddling that has become the norm outside of Dark Souls and its brethren.
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It’s a third-person action game that isn’t afraid to grind your progress to a halt for an hour or more until you figure out how to beat a seemingly-impossible boss. We haven’t seen many games like Darksiders III in the past decade or so.
